These people are usually very helpful with upgrading demo users to S1 level. Please visit the link for more info: https://www.lfs.net/shop/licenseselect
Hope it helps.
I recall encountering this error once during Crashmaaas event, however I have no idea what could be the cause and failed to reproduce it with any meaningful attempts since.
This view shows the individual forces for each of the car's axis exerted on the individual wheel.
The colour logic is that the scale from blue to green represents the utilization of the tyre's grip in that direction (blue = 'zero' force applied in that direction; green = you are on the limit of what the wheel can handle), while it turns red the moment you overpush the tyre (for example slip or lockup under braking).
The yellow lines represent the weight pushing down on the respective wheel as you drive.
Well, I recall the first ProjectCARS game had fake names for some real tracks (Monaco and Suzuka spring to my mind) so there are clearly legal limitations to tracks as well.
And the even bigger issue is you'll still have to model whole track by yourself unless some big studio that made it with hard money kindly allows you to use their model...
There were few leagues/events utilizing that bit of road in the past - most notably the Round 1 of the 2022 E-Challenge season as you can see in the broadcast replay:
Unfortunately it is not possible to race AI on custom layouts, however every year in winter we have a short online championship series, where we race FormulaE-inspired cars on these street circuit track replicas, simulating the FormulaE events to some extent.
We'll be happy to have you on the grid
Hope you like the layout, I made few more Formula E layout replicas we used in the championship, but have yet to upload them to forum in a meaningful way.
Entry number : 47
Entry name : FERAT Motors
Car: XRT (not set in stone yet)
Entered driver (Ingame name / LFSW name / Country) : [MRc] Michal / michal 1279 / Czech Republic
Had a great time going through all the stuff I've experienced in that time, so many great memories, friendships, battles, championships,... I don't regret a single second spent here
There is difference between complaining and constructive criticism, and sorry, but your post feels very much like the first listed option.
If you come to me and say "I think your mod has wrong drag values" I'll check and if you're right, I'll appreciate your feedback.
But you come and say "I think your mod sucks because it is not frequently updated and doesn't have hundred of fancy skins". That is not constructive criticism, it is just expression of it not being up to your personal standards.
And I nowhere said it is perfect, I had to cut some corners to make it work and already have ideas on how to improve the next championship.
For me hundreds of updates being the sign of high quality is definitely a new thing. Almost like I spent half a year building it offline just so I don't have to spam it hundred times to the world.
I agree on the category part, however I have already explained why this car is not in the formula category (even if it was a difficult decision).
However I disagree with the desperate need for having fancy skins, I thought this 'game' is about physics simulation in first place, which is where I spent majority of my work at. The car has full skin support and plenty of great community-made skins emerged since then...
Noone is forcing you to attend the event that had massive impact on the recent evolution of LFS, where tracks are highly accurate replicas of their real counterparts (even if we are essentially racing on a massive parking lot), where the field is very coulourful due to proper skin support,...
Seeing your concern over the singleseater with handbrake, I can imagine that if it was 2013 today, you would accuse me of making shit up, because there is no such thing as an electric-powered formula car and I make the game so 'unrealistic'.
Absolutely below acceptable condition indeed. In a world of mods lacking shadows, skin support, proper driver animation, having questionable physics, this one is clearly poorly done.
I think we have different opinion on what 'simulation' atually is.
You seem to feel that simulation is "an attempt to replicate something from the real world as closely as possible at all costs".
Meanwhile to me a simulation is a solution to a question of "what would happen if 'this' was done in the real world?" The simulation uses real-world physics equations and assumptions to tell us how such cars would behave if they did exist (EV singleseaters already exist and while there are not any with handbrake, it is still technologically possible even if no-one has done it and it definitely is not a reason why we should not be allowed to try it in this simulation).
In that case trying to comprehend what you are trying to say is pretty much impossible...
Or should I approach Kerbal Space Program developers and tell them to scrap their work because their imaginative in-game solar system is significantly downscaled and therefore inaccurate, unenjoyable and worthless?
I appeciate your concerns over my creations and the well-being if LFS.
Let me break it down for you:
Surely would be handy to have formula class vehicles with lights support, but until then the car has to stay in different vehicle class for reasons specified above. Deal with it.
Well, before the rating got flooded with 1-star votes from guys upset that the car got the 'approved' shortly after its release (for the record I did not request it), it was sitting at pretty good rating of around 4,5 stars. Now it has 'only' 3,6 stars because some kids simply couldn't handle their tantrum...
But unlike you, I don't mind as I know what this car is worth of regardless of the review-bombing.
Almost like having few updates is a bad thing... Unlike most 'modders' here who upload the mod as soon as they put the sketchfab-laundered 3D model onto random LFS wheels and then reupload it with little tweaks frequently (essentially just spamming our hard drives and the main server depository), this vehicle was in development for nearly half a year before it even went online and as a consequence most errors have been caught in that phase. Since the release there was single update containing the fixes for few things that were unnoticed and one more is scheduled for the next week. No other updates are needed so I don't see a single reason why there should be many...
The vehicle has full skin support and there are tons of great skins made by the E-Challenge competitors
(https://www.lfs.net/forum/thre ... E-Challenge-2023----Skins)
The default skins are very elementary, but they are sufficient; don't understand your upset about it.
Yes, it has horn and handbrake, so what? Although not intended, I'm not losing my mind over that, there are way bigger problems in the world than a virtual formula car with horn and you seem to be the only one who gets hurt from it. And it has handbrake as well, because why not? I'm aware it is there, competitors are aware it is there, we did not ban its use in the championship, so I don't know where's the big deal.
I could make AWD formula car (which is actually very possible with EV powertrains as well) and you can't stop me from doing so. I'm here to make new stuff while you are here to complain, that's why I'm running a very unique racing championship and you are writing sad posts...
I'm open to trying new things and pushing the limits of what is possible. And as a part of trying to break the sterility of LFS we are simulating wet conditions with low-adhesion tyres (Imagine that!! how unrealistic) in this very specific championship. If you don't like that concept, then simply don't join (oh wait, nevermind) and let us enjoy the racing with new variables while you stay salty about us having fun.
Or go make a better more 'accurate' car that does not stand out.
Because I wanted to implement some illuminable stripes over the car's body - unfortunately formula class vehicles do not support headlights function, so to make it happen I had to switch to traditional car class.
As a consequence it also has horn and handbrake, but I don't mind